You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: God of War: How the Left and Right Brain Learned to Love One Another
Speaker(s): Tim Moss
Company Name(s): Sony Computer Entertainment America
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: God of War is a big game, lots of special case elements, high production values. Its lead designer was a Right Brain, random creative type who couldnt really speak Programmer. Its lead programmer was a Left Brain analytical type who likes things to be methodical, well thought out and hates special cases. Through a 3 year process of arguing, designing, building, programming, and much, much more arguing they managed to find a way to make a game. This session will cover how the code, engine and tools were structured to allow the creative people on the team to make the game we they wanted.

GDC 2006

Tim Moss

Sony Computer Entertainment America

free content

Programming

Programming