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Session Name:

Serious Games Case Study Blasts


The case blast format is back to the third annual Serious Games Summit @ GDC! The original format from the first year say 5-6 projects showcase critical work and findings in six-minutes. This rapid fire format made it possible to share with the audience a diverse field of projects and offer some useful thinking into the variety of ways games are being applied into new fields. This year the format is improved as it features five case studies each 20-minutes in length. These include the following presentations:

Kids Interactive Community: an innovative cross-media platform for integrating gaming, virtual environments and traditional children's programming.
CO2FX: a web-based game for teaching middle and high school students about the political, economic, and scientific issues underlying global climate change.
F2C2: Future Force Company Commander game on how to create a game to promote the future combat systems.
University of Illinois at Chicago discuss the development of a mass multiplayer online simulation, designed to train public health workers to effectively respond to a bioterrorism attack or natural outbreak, such as pandemic flu.
U.C. Irvine presents its project Dino-Dance, a heterogeneous media system for interactive play and learning

4:15-4:35 p.m. Swen Vincke and Filip Fastenaekels
4:35-4:55 p.m. Michael Hillinger and Chuck Kinzer
4:55-5:15 p.m. John Williamson and Eric Hare
5:15-5:35 p.m. Kevin Harvey and Colleen Monahan
5:35-5:55 p.m. Jeff Ridenour

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  • GDC 2006
  • Filip Fastenaekels
  • VRT
  • Eric Hare
  • SAIC
  • Kevin Harvey
  • University of Illinois at Chicago
  • Michael Hillinger
  • National Center at Norwich University
  • Chuck Kinzer
  • Columbia University
  • Colleen Monahan
  • University of Illinois at Chicago
  • Jeff Ridenour
  • University of California, Irvine
  • Swen Vincke
  • Larian Studios
  • John Williamson
  • Zombie
  • free content
  • SGS: Assessment & Results
  • Serious Games