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|Session Name:||Can Serious Games Work in 45-Minutes?|
|Speaker(s):||James Paul Gee, Henry Kelly, Eric Klopfer, Bill Tomlinson|
|Company Name(s):||University of Wisconsin, Federation of American Scientists, M.I.T., University of California, Irvine|
|Track / Format:||SGS: Learning & Instructional Theory|
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The average K-12 class is 45-minutes long. The average college class is 60-minutes. Even if there are longer sessions planned most commercial games easily outstrip the allotted time two to three class sessions provide. This begs the question of how do games and class structures adapt to one another. The options include games that work in small bites, changing the nature of class structures, building supporting tools to aide in-class use, and more.
This panel debates some of the critical issues in an attempt to outline 5-10 critical recommendations to schools, developers, and the serious games community at large, as it relates to this proverbial square peg in round hole issue.