GDC Vault is part of the Informa Tech Division of Informa PLC
This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Cinematic Game Design|
|Speaker(s):||Richard Rouse III, Marty Stoltz|
|Company Name(s):||Ubisoft Montreal, Midway Games Chicago|
|Track / Format:||Visual Arts|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Many people talk about cinematic games, but what does this really mean? Instead of simply using more cut-scenes, better script writers, or higher quality musical scores, this presentation takes a different look at the concept of a cinematic game. Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. By dissecting what makes these techniques work, game designers can enhance their interactive experiences to make them more emotional and compelling. This lecture will present film clips from a number of classic movies, analyze how they work from a cinematic standpoint, and then suggest ways these techniques could be used in gameplay to create even more stimulating experiences for gamers.|