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Session Name:

Next-Generation of Character Concept Art: Creating Photo-real People Who Don't Exist


With character modeling and texturing taking 3 times longer to create than previous generations, it is more important than ever to have explicit directions on what you are trying to achieve, before modelers even start touching a vertex. This presentation goes over the new degree of strategies and techniques during the concept stage for creating photo-realistic characters. To demonstrate the concepts discussed, imagery will be shown offering a rare peak at one of Midways flagship Next-Gen titles.

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  • GDC 2006
  • Vince Proce
  • Midway Games
  • Chip Sineni
  • Midway Games
  • free content
  • Visual Arts
  • Visual Arts