COLLADA 1.4 was released in January 2006 as an open standard by the Khronos group. It contains COLLADA FX, a cross platform shader effect specification, COLLADA PhX, an API-independent physics properties specification, and many other features. During this presentation we will demonstrate how COLLADA can be used in a modern tool chain for content production for PS3-class devices. We will introduce many of the tools that implement this specification, and showcase with live demonstrations how this content can be brought into a game running on the PS3.