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|Session Name:||Physical Gameplay in Half-Life 2|
|Company Name(s):||Valve Corp|
|Track / Format:||Programming|
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|Overview:||With Half-Life 2, Valve added rigid body dynamics to their game design vocabulary. This kind of shift in core technology can affect hundreds of aspects of an established game design. How did Valve evaluate, explore, refine, and deliver these changes? What were the challenges along the way? This session will focus on the decisions that made physics technology a successful addition to the Half-Life universe.|