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Session Name:

One Button to Rule Them All: Extending Real Time Strategy Beyond the PC


This session is a summary of the effort to develop a new user interface design for Real-time Strategy (RTS) games on consoles and the separate and additional effort to adapt the content of The Lord of the Rings, The Battle for Middle Earth II, a huge full-featured RTS, onto that console design. It includes live demonstrations of prototypes that lead to the design and a live demonstration of the game on the Xbox 360 with emphasis on the user interface.

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  • GDC 2006
  • Louis Castle
  • InstantAction
  • free content
  • Game Design
  • Design