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Session Name Counter-intuitive Creative Direction
Speaker(s) Harvey Smith
Company Name(s) Arkane Studios
Track / Format Game Design
Overview Counter-intuitive Creative Direction is a gathering of creative directors, veteran game designers and project managers for the express purpose of analyzing and discussing the role of game project creative direction. The panel participants will exchange creative exercises, techniques for framing and influencing game design, story, game designer mentoring and IP shaping. This panel will outline and analyze the universal benefits and challenges provided by this pivotal and misunderstood role.

GDC 2006

Harvey Smith

Arkane Studios

free content

Game Design

Design


UBM Tech