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|Session Name:||3ds Max Data Exchange Interface (previously known as IGame) and COLLADA|
|Track / Format:||Game Design|
|Overview:||This session is a technical overview of 3DXI high level API V2.0 for 3ds Max 8. We will walk through the COLLADA exporter and learn the easier way to extract data from a 3ds Max scene. We will also outline the preprocessing done on API level, data conversion, and customization.|