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Session Name:

3ds Max Data Exchange Interface (previously known as IGame) and COLLADA


This session is a technical overview of 3DXI high level API V2.0 for 3ds Max 8. We will walk through the COLLADA exporter and learn the easier way to extract data from a 3ds Max scene. We will also outline the preprocessing done on API level, data conversion, and customization.

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  • GDC 2006
  • Bernard Lefebvre
  • free content
  • Game Design
  • Design