You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Rigging Beautiful and Believable Organic Characters

Overview:

In this workshop we discuss the overall theory about how to automate the rigging process (or any other process), including the importance, but not necessarily the need, of maxscripting. We also cover the importance of setting up a correct figure pose using biped (or a bone system). The following is shown as well: Rigging automated rigging of two characters (male and female); How to use the automated cg-human setup script to create muscles on a biped (for the whole character or parts of a character - for example if you only need to do the arms); How to edit the muscles after they are created; How to automate the set up for eyes and eyelid deformation. This session wraps up by describing the importance of automation and how it can have an effect of all parts of production.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2006
  • Paul Hormis
  • HYPERbolic Enterprises
  • free content
  • Visual Arts
  • Visual Arts