You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Cinematic Game Design
Speaker(s): Richard Rouse III, Marty Stoltz
Company Name(s): Ubisoft Montreal, Midway Games Chicago
Track / Format: Visual Arts
Overview: Many people talk about cinematic games, but what does this really mean? Instead of simply using more cut-scenes, better script writers, or higher quality musical scores, this presentation takes a different look at the concept of a cinematic game. Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. By dissecting what makes these techniques work, game designers can enhance their interactive experiences to make them more emotional and compelling. This lecture will present film clips from a number of classic movies, analyze how they work from a cinematic standpoint, and then suggest ways these techniques could be used in gameplay to create even more stimulating experiences for gamers.

GDC 2006

Richard Rouse III

Ubisoft Montreal

Marty Stoltz

Midway Games Chicago

free content

Visual Arts

Visual Arts