You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Bootstrapping a Game Company in the Age of Blockbuster Budgets
Speaker(s): Albert Reed, Albert Reed, Albert Reed, Albert Reed
Company Name(s): , , , Demiurge Studios
Track / Format: Audio
Overview: This session explores how to successfully self-fund a game studio using Demiurge Studios as a case study. The speaker guides the audience through the special requirements and pitfalls faced by developers who undertake the slow-but-rewarding route to studio creation. The leaders of small, independent, bootstrapped studios are given specific examples of techniques that have both worked and failed in the past. The talk focuses on business and sales strategies that help elevate business in ways that give bootstrapping its name.

GDC 2006

Albert Reed

Albert Reed

Albert Reed

Albert Reed

Demiurge Studios

free content

Audio

Audio