Session Name: | C++ on Next-Gen Consoles: Effective Code for New Architectures |
Speaker(s): | Pete Isensee, Pete Isensee, Pete Isensee, Pete Isensee |
Company Name(s): | , , Microsoft, |
Track / Format: | Audio |
Overview: | At GDC 2005, Chris Hecker stated that average game code is going to run slower on next-generation consoles than on the current generation. In many ways, hes right. Programmers accustomed to having CPU silicon devoted to out-of-order execution units and instruction pipelining are in for a rude awaking. A few brave souls will turn to assembly language optimizations, but what about the rest of us who use C++ on a daily basis? This talk is for you. Find out how to write C++ code that runs like a dream on next-generation consoles. |