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The Number One Educational Resource for the Game Industry

Session Name: Designing to Promote Intentional Play
Speaker(s): Clint Hocking
Company Name(s): LucasArts
Track / Format: Game Design
Overview: Intentionality is the ability of the player to formulate meaningful goals and a means to achieve them through understanding of the game dynamics. This concept is central to all interactive media, and to games in particular. While all games offer players at least a limited degree of intentional play, some games do this to greater effect. This presentation analyzes intentional play by looking at specific examples in well known games, and distills a set of principles and approaches that will help designers create the potential for intentional play, and enable players to take advantage of that potential in their games. The presentation also examines some of the specific challenges and roadblocks to enabling intentional play, and investigates some of the costs and risks associated with the requirement of transparency that accompanies the design of highly intentional possibility spaces.

GDC 2006

Clint Hocking


free content

Game Design