You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: Tomb Raider Legend - Scoring a Next-Generation Soundtrack
Speaker(s): Troels Folmann
Company Name(s): Tonehammer
Track / Format: Audio
Overview: TOMB RAIDER LEGEND (PS2/PSP/PCXbox/Xbox2) represents one of the most known brands in the game industry. The expectations for the next-generation TOMB RAIDER game are high and so are the expectations for the games soundtrack. The soundtrack for TOMB RAIDER LEGEND consists of over 180+ minutes of feature film music with all main characters having personal themes and signature instruments. All locations and destinations have highly recognizable ambient and musical settings and implementation of next-gen interactive (true adaptive) music is applied at a new and unprecedented level.

This session describes the making of the TOMB RAIDER LEGEND soundtrack, including detailed description of next-gen (true adaptive) audio technologies and many examples of interactive scoring. The audience becomes familiarized with a term known as micro-scoring, which is a compositional methodology developed to cope with the complex demands of next-generation game music.

GDC 2006

Troels Folmann

Tonehammer

free content

Audio

Audio