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Session Name: When Shaders and Textures Collide
Speaker(s): Kevin Bjorke
Company Name(s):
Track / Format: Visual Arts
Overview: Balanced and expressive use of both texturing and shading are key for the creation of new games, and are one of the few ways to increase visual richness in a CPU-bound environment. This presentation provides texture painters, artists, and programmers key insights on how their tasks interact. The result is that artists better understand what does and doesn't work best with shading while shader writers understand how to provide optimal controls and visual power to the artists who use their shaders, along with ideas and tools for both kinds of game-creators to better understand the power inherent in modern shading.

Attendees are exposed to novel shading algorithms, innovative use of texturing, and real-world production examples that show how existing artwork can be supercharged through savvy shading.

GDC 2006

Kevin Bjorke

free content

Visual Arts

Visual Arts