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|Session Name:||When Shaders and Textures Collide|
|Track / Format:||Visual Arts|
Balanced and expressive use of both texturing and shading are
key for the creation of new games, and are one of the few ways
to increase visual richness in a CPU-bound environment. This
presentation provides texture painters, artists, and programmers
key insights on how their tasks interact. The result is that artists
better understand what does and doesn't work best with shading
while shader writers understand how to provide optimal controls
and visual power to the artists who use their shaders, along
with ideas and tools for both kinds of game-creators to better
understand the power inherent in modern shading.
Attendees are exposed to novel shading algorithms, innovative use of texturing, and real-world production examples that show how existing artwork can be supercharged through savvy shading.