You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: 3ds Max Data Exchange Interface (previously known as IGame) and COLLADA
Speaker(s): Bernard Lefebvre
Company Name(s):
Track / Format: Game Design
Overview: This session is a technical overview of 3DXI high level API V2.0 for 3ds Max 8. We will walk through the COLLADA exporter and learn the easier way to extract data from a 3ds Max scene. We will also outline the preprocessing done on API level, data conversion, and customization.

GDC 2006

Bernard Lefebvre

free content

Game Design

Design