You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: [SPONSORED] IGN Tutorial: If They Build it, You Will Pwn -- Harnessing User-Generated Content
Speaker(s): Sean Flinn, Mike Ruangutai
Company Name(s): IGN / GAMESPY, GameSpy Technology
Track / Format: Business & Marketing

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Harnessing User-Generated Content: Enabling user-generated content provides a potent tool to hook users and dramatically extend their engagement with your games. But where should you start? Which features work best? And what do you do when everyone starts uploading screenshots of penis monsters? This session will review effective UGC integrations in several successful games. It will also showcase tools and techniques for adding powerful community collaboration features from simple screenshot galleries to complex modifications while keeping development time and the content itself under control.

GDC Online 2010

Sean Flinn

IGN / GAMESPY

Mike Ruangutai

GameSpy Technology

free content

Business & Marketing

Business & Marketing