You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Your Game As A Service: Designing Beyond Gameplay
Speaker(s): Thomas Bidaux
Company Name(s): ICO Partners
Track / Format: Live

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: A lot of work goes into making game mechanisms fun and non-repetitive. This is probably where the most amount of energy is spent in development studios. However, aspects on the service side often don't get the attention they deserve, despite being key parts of the overall player experience. These are crucial points to consider when building the infrastructure around your game. The presentation emphasizes the importance of thinking about your game as a service. It aims to provide concrete advice and direction to improve games by addressing elements that are not part of core gameplay, such as account management, localisation, installation processes and communication tools.

GDC Online 2010

Thomas Bidaux

ICO Partners

free content

Live

Social / Online Games