You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
Session Name: An Inside Look at Creating Audio Content for Mobile Games
Speaker(s): Ben Long
Company Name(s): Noise Buffet
Track / Format: Mobile Games
Overview: Mobile games represent the fastest growing sector of the industry. New devices appear almost daily with promise of a heightened user experience. Creating audio content for mobile games brings a unique set of challenges. Many of today's mobile developers don't have access to a composer/sound designer and are forced to create their own content. Ben Long shares the technical and creative processes used on todays hit iPhone/iPad games. This session offers an inside look at the process of creating music, sound and dialogue content for mobile games. Today's game developer is faced with severe limitations when creating and implementing audio content for mobile platforms. Developers will learn valuable tips for making a game sound great. Project examples include the official release of Lode Runner for the iPhone.

GDC China 2010

Ben Long

Noise Buffet

free content

Mobile Games

Smartphone / Tablet Games