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The Number One Educational Resource for the Game Industry

Session Name:

Moving Audiences Across Platforms [SOGS Business]

Overview:

It used to be said that getting a new customer was harder than keeping an existing one. Not so with closed online social networks, mobile platforms and competing devices. Now the harder task is keeping the attention and loyalty of a customer whose interests span Facebook, smartphones, and open web. This session is for game designers faced with difficult platform marketing challenges and aims to share practical field lessons on techniques that work.

The session is broken into sections that cover the ecosystem, the marketing problem, techniques that tie games together and ways of adapting gameplay. Data will be shared regarding techniques that worked, and those that did not.

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  • GDC 2012
  • Paul LaFontaine
  • Sulake Oy
  • free content
  • Social and Online Games Summit
  • Other