You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Scaling and Stabilizing Large Server Side Infrastructure


Running popular online games requires certain level of server side skill-sets such as administering and optimizing database servers, web servers, caching servers, load balancers, operating systems, etc. Server side technologies are far different from game programming technologies, so people can learn a lot from server side experts.

In this session, the speaker will go through essentials of recent server side technologies so that audiences can run highly scalable and stable gaming servers. The following topics will be covered.

- Scaling tens to thousands of servers for handling massive reads/writes requests
- Increasing per server performance (to reduce total costs)
- Eliminating single point of failure and maintenance downtime
- Pros and cons of cloud vs real servers

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Yoshinori Matsunobu
  • DeNA
  • free content
  • Programming
  • Programming