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Session Name:

Scaling and Stabilizing Large Server Side Infrastructure

Overview:

Running popular online games requires certain level of server side skill-sets such as administering and optimizing database servers, web servers, caching servers, load balancers, operating systems, etc. Server side technologies are far different from game programming technologies, so people can learn a lot from server side experts.

In this session, the speaker will go through essentials of recent server side technologies so that audiences can run highly scalable and stable gaming servers. The following topics will be covered.

- Scaling tens to thousands of servers for handling massive reads/writes requests
- Increasing per server performance (to reduce total costs)
- Eliminating single point of failure and maintenance downtime
- Pros and cons of cloud vs real servers

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  • GDC 2012
  • Yoshinori Matsunobu
  • DeNA
  • free content
  • Programming
  • Programming