|Session Name||A Different Approach for Continuous Physics|
|Track / Format||Programming|
In recent shipped games collision bugs still occur such as a character's arm, leg, or head stuck in the geometry. When Ghost Recon Future Soldier encountered this kind of issue, it was time to investigate the continuous physics problem. Commercial physics engines tend to use expensive iterative algorithms and sometimes even those are not enough. The goal was to provide a system that was fast, robust even with a varying frame rate, and with behavior as physics-driven as possible.