You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Bubble Wars: A Case Study and Key Learnings from GameDuell

Overview:

This presentation is an analysis of a specific genre of social/casual game, bubble shooting games, with a special focus on GameDuell's Bubble franchise. Michael Kalkowski of GameDuell will deliver a broad view of the genre's many players, a bit of history, and success factors for that sub-genre, including a view on the competitors' games. GameDuell's Bubble Popp was launched on their site in late 2009 but over the last few years has grown and morphed with a steady stream of updates, changes, and expansions to other devices (mobile) and portals (Facebook). Now a truly cross-platform experience, Bubble Speed and Bubble Popp are examples of how GameDuell was able to take a game in a known genre and quickly adapt it to fit in today's expanding mobile market. This presentation will be a look at what GameDuell has learned in the past 3 years and offer key insights into the benefit of true cross-platform compatibility.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2012
  • Michael Kalkowski
  • GameDuell
  • free content
  • Business, Marketing and Management
  • Business & Marketing