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|Session Name:||Why We Can't Afford to Crunch: The Business Sense Behind Good Quality of Life (Presented by IGDA)|
|Track / Format:||Advocacy|
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|Overview:||We are forging the next great artistic medium in human history. Our efforts have created transcendent experiences that exhilarate, inspire, and unite. Our mission is too important to let archaic management paradigms and an outdated, turn-of-the-century assembly line mindset hold us back. We cannot afford to destroy our productivity, lose our most experienced resources, and scare the best and brightest away from our industry. We cannot afford to crunch. This talk examines the metrics behind extended compulsory overtime, giving advocates for good quality of life the hard data they need to promote a more productive, more humane game development environment.|