You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Why We Can't Afford to Crunch: The Business Sense Behind Good Quality of Life (Presented by IGDA)

Overview:

We are forging the next great artistic medium in human history. Our efforts have created transcendent experiences that exhilarate, inspire, and unite. Our mission is too important to let archaic management paradigms and an outdated, turn-of-the-century assembly line mindset hold us back. We cannot afford to destroy our productivity, lose our most experienced resources, and scare the best and brightest away from our industry. We cannot afford to crunch. This talk examines the metrics behind extended compulsory overtime, giving advocates for good quality of life the hard data they need to promote a more productive, more humane game development environment.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2013
  • Coray Seifert
  • Slingo
  • free content
  • Advocacy
  • Advocacy