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The Number One Educational Resource for the Game Industry

Session Name: OpenCL - Apply Parallel Compute Capabilities to 2D/3D Scenes (Presented by Intel Corporation)
Speaker(s): Krzysztof Laskowski, Michal Mrozek
Company Name(s): Intel, Intel
Track / Format: Programming

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Overview: In the session, we will present OpenCL as a uniform programming standard and describe how to apply the heterogeneous parallel compute capabilities into applications. Intel OpenCL lets applications utilize both CPU and GPU power while balancing the work load between devices for better performance. At the same time, advanced OpenGL and DirectX interoperability extensions allow instant data sharing between rendering and compute domains, with efficient synchronization techniques. Intel OpenCL SDK provides various samples to learn from. Adding OpenCL code to an application gets even easier with CLU library.

GDC 2013

Krzysztof Laskowski

Intel

Michal Mrozek

Intel

free content

Programming

Programming