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The Number One Educational Resource for the Game Industry

Session Name: Game Design Curriculum Deathmatch
Speaker(s): Mary Flanagan, Tracy Fullerton, Justin Hall, Noah Wardrip-Fruin, Eric Zimmerman
Company Name(s): Dartmouth College, USC School of Cinematic Arts, DeNA, UC Santa Cruz, Independent
Track / Format: GDC Education Summit

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Overview: Game design teaching approaches differ substantially in areas such as number and size of projects, writing components, technologies, and the inclusion of historical or other contextualizing theories. In the Game Design Curriculum Deathmatch, top game design instructors will fight three rounds by giving 3-minute presentations on aspects of their introductory, intermediate, and advanced courses. The instructors have to justify their teaching approach, and give recommendations for what sorts of institutions might want to adopt a course like theirs. After each round, the design teachers will have time for a lively debate and a vote with the audience.

GDC 2013

Mary Flanagan

Dartmouth College

Tracy Fullerton

USC School of Cinematic Arts

Justin Hall

DeNA

Noah Wardrip-Fruin

UC Santa Cruz

Eric Zimmerman

Independent

free content

GDC Education Summit

Game Career / Education