You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Arcane Art of Puzzle Dependency Diagrams
Speaker(s): Noah Falstein
Company Name(s): The Inspiracy
Track / Format: Game Narrative Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The Puzzle Design Diagram was invented by Ron Gilbert at Lucasfilm Games to complete the design of Maniac Mansion. Since then, it has been refined, expanded, and remains a very useful, but heretofore, mysterious tool for those who craft interactive stories. It facilitates several counterintuitive techniques, including dependency-only diagramming and designing from the end to the beginning. This talk describes the PDD and how to use it, with examples both from classic graphic adventures and modern action/adventure titles.

GDC 2013

Noah Falstein

The Inspiracy

free content

Game Narrative Summit

Game Narrative