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|Session Name:||Building a Scalable Infrastructure Platform for SMITE, Global Agenda and Tribes: Ascend (Presented by Internap)|
|Speaker(s):||Todd Harris, Adam Weissmuller|
|Company Name(s):||Hi-Rez Studios, Internap|
|Track / Format:||Business, Marketing & Management|
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|Overview:||Hi-Rez Studios is the creator of online, interactive fast-action combat games including SMITE and Tribes: Ascend. To support global uptake, Hi-Rez needed to standardize on a scalable, secure and reliable technology platform to meet the demands of a fast growing customer-base. Hi-Rez top priority was establishing an infrastructure that could accommodate varying traffic spikes and deliver a reliable online gaming experience with the lowest latency possible. Since adding Internaps bare-metal servers to its virtual cloud environment, Hi-Rez has successfully launched two MMO games worldwide, with a third in open beta, and scaled its server infrastructure seamlessly to handle traffic spikes and support traffic growth.In this presentation, Hi-Rez and Internap will provide insight into the business and technology considerations of architecting a scalable, reliable and low latency gaming infrastructure.|