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|Session Name:||Minimalist Game Design: Growing OSMOS|
|Speaker(s):||Eddy Boxerman, Andy Nealen|
|Company Name(s):||Hemisphere Games, Hemisphere Games / Rutgers University|
|Track / Format:||Independent Games Summit|
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|Overview:||Creating a mostly relaxing, yet compelling and varied game, while staying focused on very few core game mechanics, turns out to be incredibly difficult. Game creators Eddy Boxerman and Andy Nealen from Hemisphere Games discuss the development process and design philosophy behind their award-winning ambient physics game OSMOS, how they developed the mechanics, visuals and soundscape, and how they understood and learned to embrace the concepts of ambient gaming and game design minimalism.|