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The Number One Educational Resource for the Game Industry

Session Name: Using a Goal/Action Architecture to Support Modularity and Long-Term Memory in AI Behaviors
Speaker(s): John Abercrombie, Marc Atkin
Company Name(s): Irrational Games,
Track / Format: Programming

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Overview:

GDC 2005

John Abercrombie

Irrational Games

Marc Atkin

free content

Programming

Programming