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|Session Name:||Scripting Particles: Getting Native Speed from a Virtual Machine|
|Company Name(s):||Bitsquid AB|
|Track / Format:||Programming|
|Overview:||Tired of the limited flexibility of your particle systems? This session shows how to bring the full flexibility of scripting languages to high-performance systems such as particle simulation, wind simulation, sound processing, etc. This is achieved with a custom virtual machine (bytecode interpreter) designed to be especially efficient at running the same script for a large number of objects. With this machine, particle scripts can be run at a performance comparable to that of native code. The end result is that you get all the benefits of scripting: a completely customizable system with full artist control and in-game reload, without the usual performance penalties.|