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Session Name:

The Audio of South Park: Stick of Truth


From a technical perspective, the practical needs of game audio differ fundamentally from linear television. What mattered most for South Park: The Stick of Truth however, wasn't where that line was drawn, but rather how well the line was blurred. This session will reveal the collaborative interaction with South Park Digital Studios as it pertained to audio, the insight gained from that interaction, and how those findings were used to overcome the unique challenges of making the sound design, music and voice over for South Park: The Stick of Truth feel like a game, and sound like the show.

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  • GDC 2014
  • Justin Bell
  • Obsidian Entertainment
  • free content
  • Audio
  • Audio
  • Production
  • Production