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Engineering Better Dialogue
Writing is generally more art than science. Most writers learn their craft by instinct and hone it by trial and error - which makes it hard to share their expertise. By quantifying the intuitive process of what makes dialogue "good," Sheri Graner Ray and Jennifer Hepler give game writers a common language for teaching and critiquing interactive writing. As game writing staff get larger and more writers are thrust into management, the tools, templates and examples from this talk will help them ensure that their entire team has what they need to write memorable scenes - without taking a hundred drafts to do it.
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