You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: The Witcher 3: Enabling Next-Gen Effects through NVIDIA GameWorks (Presented by NVIDIA)
Speaker(s): Dane Johnston, Monier Maher, Balazs Torok
Company Name(s): NVIDIA, NVIDIA, CD Projekt RED
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: NVIDIA GameWorks allows the creation of a more immersive game environment than was possible in previous-generation games. In the first part of the presentation, well show how CD Projekt RED integrated NVIDIA HairWorks into The Witcher 3 to provide more realistic fur and hair simulation. Well discuss how to avoid common problems when using dynamic fur and hair, and well also go over the artist workflow. In the second part of the presentation, well provide an overview of the different GameWorks components: simulating realistic waves with NVIDIA WaveWorks, cinematic smoke and fire through NVIDIA FlameWorks, realistic skin rendering with NVIDIA FaceWorks, improved shadows with NVIDIA ShadowWorks, and more.

GDC 2014

Dane Johnston


Monier Maher


Balazs Torok

CD Projekt RED

free content