You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Simplest AI Trick in the Book
Speaker(s): John Abercrombie, Michael Dawe, Kevin Dill, Rez Graham, Cloderic Mars, Brian Schwab, Jeet Shroff
Company Name(s): Irrational Games, Harmonix Music Systems, Lockheed Martin, Maxis, MASA Group, Formerly of Blizzard Entertainment, Avalanche Studios
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Most of the time, when we talk about game AI we think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, we return to our true "smoke and mirrors" roots and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around us, or might be something that only lives under the hood - known only to us. The common thread is that it is something that makes us ask, "why doesn't everyone do this?" In a return of the number one session from last year's AI Summit, this will be a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple, because each person will only have a few minutes to make their case!

GDC 2014

John Abercrombie

Irrational Games

Michael Dawe

Harmonix Music Systems

Kevin Dill

Lockheed Martin

Rez Graham

Maxis

Cloderic Mars

MASA Group

Brian Schwab

Formerly of Blizzard Entertainment

Jeet Shroff

Avalanche Studios

free content

AI Summit

AI