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|Session Name:||Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to Mobile (Presented by NVIDIA)|
|Speaker(s):||Evan Hart, Nick Penwarden, Mathias Schott|
|Company Name(s):||NVIDIA, Epic Games, NVIDIA|
|Track / Format:||Programming|
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|Overview:||This talk will focus on the path toward bringing a fully capable OpenGL renderer to Unreal Engine 4. It will cover the challenges of mapping to the API, cross-platform shader management, porting to Android, and the steps needed to get great performance. Additionally, well dive into the Tegra K1 processor and demonstrate how having a fully functional OpenGL path enables high-quality rendering on a handheld device powered by Tegra K1. Attendees will leave this session with an understanding of the work required to get a fully functional, high-performance OpenGL backend on a modern engine that can span mobile to high-end PCs.|