You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Adventures in Text: Innovating in Interactive Fiction
Speaker(s): Jon Ingold
Company Name(s): inkle
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Over the last three years, inkle has been making increasingly complex narrative games built on a foundation of well-written, choice-based interactive text. Taking elements from parser-based text adventures and from paper game books, titles such as Sorcery! and 80 Days have brought interactive stories to the mainstream, earning commercial and critical success. In this talk, we'll describe how our design strategies evolved across the course of three games, with examples focused on how we make choices that matter, how we pace and coerce our narrative, and how we integrate the words into the wider game design. We'll show with examples how we've optimized our in-house scripting language to facilitate the rapid creation of large quantities of highly-contextual, high-quality text, and how we handle consistency and story logic in a massively-branching environment.

GDC 2015

Jon Ingold


free content