You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Design by Constraints: Hitman GO Design Postmortem
Speaker(s): Daniel Lutz
Company Name(s): Square Enix Montral
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Daniel Lutz, the game director behind Hitman GO, will be delivering a design postmortem on the wildly unexpected game concept of Hitman GO, an award-winning, extremely minimalistic turn-based strategy game with beautifully rendered diorama-style set pieces. This presentation will show how we managed to come up with such a unique design among internal controversy, and how distilling the franchise to its core and working within well-established constraints has proven to be the most appropriate way to bring Hitman to a whole other level.

GDC 2015

Daniel Lutz

Square Enix Montral

free content

Design

Design