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Session Name:

Getting Buy-In: How to Give Your Game Audio Style


This lecture aims to put an end to audio being an afterthought in the game production cycle. Through research, analysis, defining an audio style, and creating a common language, audio can become an integral part of a game, even from the wider dev team's perspective. This lecture will examine how with a developed and defined audio style, a game's audio experience becomes innately more cohesive and unique in its delivery.

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  • GDC 2015
  • Joanna Orland
  • Sony Computer Entertainment Europe
  • free content
  • Audio
  • Audio