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Session Name:

Getting Buy-In: How to Give Your Game Audio Style

Overview:

This lecture aims to put an end to audio being an afterthought in the game production cycle. Through research, analysis, defining an audio style, and creating a common language, audio can become an integral part of a game, even from the wider dev team's perspective. This lecture will examine how with a developed and defined audio style, a game's audio experience becomes innately more cohesive and unique in its delivery.

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  • GDC 2015
  • Joanna Orland
  • Sony Computer Entertainment Europe
  • free content
  • Audio
  • Audio