You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Mid-Core Monetization on Mobile: Deconstructing Game of War
Speaker(s): Dimitar Draganov
Company Name(s): Flaregames
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The maturing mobile market has made it possible for games with less casual audiences to rise to the top of the grossing charts. This talk will pinpoint game design and monetization techniques that are well suited for mid-core mobile games. It will do so by deconstructing the biggest mid-core strategy success on the western mobile market's Game of War: Fire Age.

GDC Europe 2015

Dimitar Draganov

Flaregames

free content

Design

Design