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Session Name:

Character Rigging Best Practices


The lecture walks through the construction of a humanoid skeleton and rig from head to toe. The presenter covers at least two alternative strategies for all the main body parts and develops a set of strategies for matching the rigging technique to your application.

Attendees should have a basic knowledge of an animation package (either 3dsMax, Maya, or SoftImage). The lecture is intended for animators and TDs who want to move beyond the basics to advanced topics in rigging.

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  • GDC 2006
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