The lecture walks through the construction of a humanoid
skeleton and rig from head to toe. The presenter covers at least
two alternative strategies for all the main body parts and
develops a set of strategies for matching the rigging technique to
your application.
Attendees should have a basic knowledge of an animation
package (either 3dsMax, Maya, or SoftImage). The lecture
is intended for animators and TDs who want to move beyond the
basics to advanced topics in rigging.