You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Rocket League: The Road From Cult Classic to Surprise Success
Speaker(s): Corey Davis
Company Name(s): Psyonix
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Rocket League was a surprise success for Psyonix in 2015, but the game that launched emerged from a long process of feature cuts and failed prototypes. Join Psyonix design director Corey Davis as he discusses examples of how the Rocket League team avoided screwing up what evolved into a simple, but deep, experience by maintaining focus and exercising design restraint. Learn about how the team decided to focus on its single 'car soccer' game mode, expanded a niche hardcore game into a widely popular sequel, and made other small but critical decisions along the way using these principles.

GDC 2016

Corey Davis

Psyonix

free content

Design

Design