Session Name: | Implications of texture and material creation for UE4 |
Speaker(s): | Wenlei Li |
Company Name(s): | Epic Games, Inc. |
Track / Format: | Design |
Overview: |
" What's PBR, Be understanding PBR in UE4 Best practice of creating PBR ready textures and materials for UE4 Converting none-PBR ready assets to PBR-ready for UE4 FAQ" |