You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

A Real Story of Game Development


It has been said, that only 30% of game developers can insist on finishing the game, while 10% of them can publish it, and further 1% of them can eventually earn from the game., a game developing team from China, established in May 2014 with 10 members, only one of them has actual experience of game development, spent a whole year on Blacksmith Story. Ranking in the Best New Games Selection of AppStore and Best Idea Award of Cocos Game Developing Competition, Blacksmith Story leaves us a question: How can they achieve that? Would there be any difficulties they encountered? This speech will reveal the feelings that every indie game developers in China have to experience.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC China 2015
  • Tiexin Liang
  • free content
  • Production
  • Production