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The Number One Educational Resource for the Game Industry

Session Name: A Real Story of Game Development
Speaker(s): Tiexin Liang
Company Name(s): wanGa.me
Track / Format: Production

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Overview: It has been said, that only 30% of game developers can insist on finishing the game, while 10% of them can publish it, and further 1% of them can eventually earn from the game. Makebestgame.com, a game developing team from China, established in May 2014 with 10 members, only one of them has actual experience of game development, spent a whole year on Blacksmith Story. Ranking in the Best New Games Selection of AppStore and Best Idea Award of Cocos Game Developing Competition, Blacksmith Story leaves us a question: How can they achieve that? Would there be any difficulties they encountered? This speech will reveal the feelings that every indie game developers in China have to experience.

GDC China 2015

Tiexin Liang

wanGa.me

free content

Production

Production