You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Turning David into Almost Goliath: Paradox Interactive's Journey


Everyone starts somewhere. Paradox Interactive started as a small studio that made weird PC games for small dedicated audiences. Today, Paradox is a medium sized publisher making weird games for a bigger, but still dedicated, audience.

Having built its business largely by looking at what everyone else is doing and running head first in the opposite direction, Paradox Interactive's journey provides plenty of lessons from mistakes and successes in a market that is more homogeneous, but still rife with niches than ever before.

Today there are more mini Paradoxes about to go on the same journey; learn from their many, many mistakes.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2016
  • Shams Jorjani
  • Paradox Interactive
  • free content
  • Design
  • Design
  • Business, Marketing and Management
  • Business & Marketing