You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Creating Interactive Film Scripts for 3D Adventures with Ink
Speaker(s): Joseph Humfrey
Company Name(s): inkle Ltd
Track / Format: Programming

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Interactive narrative has always been the focus at inkle (80 Days, Sorcery!), but the independent studio's latest game is something of a departure in its presentation. Previous games focused on describing a world through elegant prose, but the next project will be a 3D adventure. This talk introduces the concept of an "interactive film script", using inkle's open source narrative scripting language, Ink. As a development philosophy, taking a script-first approach promotes narrative pacing and continuity as a primary goal in development. How can ink, a text-based format, be used within a freely explorable 3D scene? This presentation will demonstrate with practical examples how entire scenes of flexible dialog can be written and tested in isolation, before they're easily imported into Unity to be played with no modification.

GDC 2017

Joseph Humfrey

inkle Ltd

free content

Programming

Programming